I'm not entirely sure why the bake came out so weird. I think I might need to use a cage but here is the floating geometry in Zbrush: Edit: I figured it out. I had my baking distance set up wrong. I had the ray far distance set to a huge number to be able to cover some poorly thought out floating geometry earlier in the…
@pmiller001: Floating Geometry is a technique to make modeling surface detail easier in some cases. It allows you to model higher detail on large surfaces, without having to fit the topology of the surface around the detail to the increased polycount in that area. Have a look here and here.