Hey guys, thanks for the nice comments. Im just Using some point lights under the static mesh. and I have some cones in there with faked light rays coming from them. Im not too sure why my shadows on the ground arent darker. I found that my light map was fairly low, so i cranked it up but it didnt solve the problem…
Firstly looks like you have the proportions pretty much there and looking foward to seeing it come together. With the above in mind. For me it seems like there is a lot of wear on the edges of the desk.. From what I can see the entire length of every edge has wear; maybe leave parts of some of the edges unworn.
Whoo KustomZero and Jamie coming in very strong, good work ! I'm not so sure I'll participate this month, rather finish the shield first, after the chest tutorial. Got some things on the waiting list as well. Btw Wulf I'v send you a request on the 3't of February on Skype, did you receive it or should I try again ?
The environment hasn't got a huge amount within it, a lot of it are just duplicates of the same stuff so makes it less daunting. However I think the hard part would be getting the atmospheric of the room. The floor would be good to finally give Substance Designer ago on. Although I am still on a little project I am doing…
Hey all! Well, I don't really come around these forums too often, for no other reason than I am pretty busy. :P But, I happened upon this thread recently and thought that it would be pretty fun to partake. So here I am. Not much to see really, I mean, comparatively -- it's quite a simple ship. But I tried staying as…