I've not had much time to keep going at this, but chugging along. So far had chance to get a few bits with an initial substance designer pass, its far from pretty at this stage. I'm hoping to refine the substances and meshes as I go (testing iteration speeds through substance to).
So I've been working on starting some fan art from the Metro series. I'm starting with a small tunnel section before expanding to anything bigger! My plan is to texture everything using Substance so I can get a good grip on how it works. I'll be dumping progress as I go, feed me back! I've got some blockouts and substance…
I've still not got round to continuing my Metro scene, however I did some more substance tests this evening! https://www.artstation.com/artwork/pbr-procedural-hard-surface
Quick first pass on some canisters and overhead bits to litter the background. Nice to take a break from the larger pieces for some of the less important assets. Starting to build a small library up for my substance work, should hopefully speed things up over time!
I was debating whether or not to update for this, but why not :P. I started working into the wires a bit, really not happy with them so far so this is likely to get ripped out. But it was fun color masking by sub-object in substance as a test run. Really powerful way to get color IDs when none exist.
Cheers :), the block out shot is in ue4 and everything else is in marmoset 2 while I break things down. At some point they will all be in unreal (all hail 4.7 hot reloading). The bricks are 100% generated from substance designer with no sculpts or bitmap inputs. (I did swap some noise generators out for bitmap versions for…
I'm currently in the process of moving everything into unreal 4 so I can start building the scene up more gradually. I'm working on getting some grubby mud and soil coming in through the back and being packed into the crevices. So I have some very WIP shots of some dirty tileables that will be blended in. I randomly added…
@pikamau5 I took about 20 photographs of the rock from different angles with my camera, the technique I used is almost identical to the Ethan Carter guys. They covered it pretty extensively here: http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/ I can share some of my source photos etc if you…