Great suggestions and i agree. I would much prefer to pay per texture instead of packs if possible. "For the indie market, texture asset packs based on a fixed number of texture downloads that can be selected from the entire library makes much more sense. That way, the indie developer can strategically select only the…
The problem with asset packs for a single type of texture category such as forests or mountains when buying textures from a texture library is that the indie customer may not need all the textures in the pack and may need other textures not in the pack. For indies on a limited budget, this can easily put the cost out of…
That's a great idea for encouraging continuous subscriptions, SA2. I'd also like to see some type of feature that keeps track of which textures you've downloaded and links those to your license key. I'd hate to download 100+ textures over time, then lose them in a hard drive crash or a RAID array failure and have to slowly…
An additional pricing strategy that would strongly motivate users to keep their subscriptions over time would be to gradually increase the number of textures that can be downloaded each month for the lower two subscription tiers. For instance, for the indie subscription tier, you could allow x additional textures to be…
I like the pricing model of GameTexures.com where there are different monthly subscription pricing tiers based on the maximum number of textures that can be downloaded per month from the library. This nicely solves the data bandwidth and storage costs since the subscription price varies based on the maximum data that can…
The price is not so high because of the bandwich, please. Guys you shouldn't believe such a crap. The price is just so high becasue someone wants to make a quick dollar. I mean really ??? 7, 2K textures for 150 USD, this is really a big rip-off, no one on the marketplace will buys this, never. And yeah, they look really…
$1,000 for a commercial license to textures of this kind of quality would be a really good deal! (We are talking thousands of textures!) You do realise that most commercial software goes well beyond these kind of prices? There are many cheaper texture options out there, but absolutely none that have this kind of quality…
lets say you complain about the price, but they sell plenty of texture packs. You where wrong and the texture packs where valued right! Lets say you complain about the price and they don't sell any texture packs. You where right and they have to change their pricing in a couple of weeks. What I'm saying is, don't like it,…
Welp, I'm not sure if that's fair pricing or not for 7 2048x2048 materials but it definitely leaves Megascans out of the picture for me... Can't afford those prices unfortunately. Those textures look really good tho.
Well this didn't exactly make my day. If this is the price range we are actually looking at, it's a ripoff, not a fraud like some are saying but a solid ripoff and there is no argument as far as i can think of that can counter that. 7 textures for 150$? I hope for Christ all mighty's sake this is not the final price…