Yup my whole idea behind this was a Scifi/rundown prison. However i did want the prison to resemble a prison in current times. But yh you spot on with near future-ish. Currently its really clean. because i haven't commit ed to the texture stage iv just got my assets passed the normal map stage thus far.
I'm really digging the environment! Have you thought about vertex painting the dirt on there? You don't actually have to go overboard with the dirt, I don't mind the clean feel that is going on, it reminds me of like a high-tech prison facility for high-risk inmates. Like the prison in the X-men movies, or the prison from…
Hey guys just over the past few days i have been working on an prison environment scene for my portfolio. None of my current assets are textured to the art style i am aiming for as of yet. Currently i have moved out of the blocking stage and started to add in modular asset pieces and collision. I have used UE4 materials to…
Hey guys I have been having troubles at home lately, but now i'm back to do some more Environment work. I've been going back and forth with this project and keep slowing down, so i went back to the drawing board and made a better plan based off what's already setup. So i did a Prison plan as shown below. I haven't included…
Your scene is really starting to come along! Definitely liking the direction that you're headed. I guess my comments would be that right now everything is looking very sterile and reflective and I'd think if it were a prison there would be more dirt, dust and grime everywhere. I have a feeling that is something that you…
Didn't really have a chance to do some serious work today, kinda had a rest day. But of course i had to do a little something started an hour or so ago and manged to get another Material Done today. I haven't really put much effort into it, but i will rework this and play around with roughness values and rework the wires,…
Hey theblueturtle_ Yeahh at the start i kinda did just eye ball it, but immediately fell into scaling issues (Thank god i posted early in the project because i needed a second opinion). But now i have measured the door size to the first person camera view so i have gotten a better example/idea on how big things are meant…
Don't feel bad Azure, keep going.....if that means with a better game plan than so be it. I made a lot of awful generic stuff when I first started. (not saying your prison scene is awful), all I'm saying is I did the same thing you did back in the day. I spent hours building Quake III maps and scenes with no real sense of…