Been busy lately, working on multiple projects. Most excitedly animating for a playable game has been a learning experience so far! Some of the animations I've done for it; Can't take responsibility for the cloth sims or getting them in-game(Although this is something I want to learn in the future). Walk: [ame]…
Hi there! I'm currently a student, in my third year at Hertfordshire. Will psoting anything and everything that I'm working on* Any feedback is greatly appreciated! *when I remember to post Current Reel: [vv]112746780[/vv] WIP shots for my graduation film: Shot_08:…
Nice stuff! Following up on what slipsius said, I think the re-adjustment time on the 6 legged creature is particularly bit to fast. Perhaps more of a pause when the head is down, and a more intentional look back to idle would make the timing a bit more natural. On the Katana swords-woman, I think the walk cycle has a bit…
To embed your vimeo, type [vv ]#########[/ vv] without the spaces in the brackets, and replacing the # with the number at the end of your vimeo link. That's some great work for a student! wow. My biggest crit in that 6 legged creature. For the size of him, I feel the breathing idle is just way too fast and over…
Why the time limit? I like these. The biggest crit I can give is the walk feels funny. I think it's because you are going for that sort of side forward walk, so you have the torso and hips twisted to the side, but the legs are still facing forward. Twist the legs as well so that it's feet are rolling of the sides, rather…
Thanks EVernier, I am too! :) @Slipsius Thanks for that Vimeo tip, completely agree with the breathing comment. It was originally a quick test for our rigger, but I changed it into a little piece. I'll definitely have a play with the timing when I get some time next! @helboltz3 I did have a mockup of some dummy targets for…
Yeah I see what you mean Slipsius, I'll give that a shot. First I'll have a chat with the team, see if they prefer a straight or side on walk. I think I might have rotated the hips and chest more than I needed to :)