Hello, So I'm custom editing a mask for scratched metal on the actual layer mask (not with the DynaMask Editor) as it's much easier to see quick results and how the material will show through the mask this way. Is there a way to quickly apply this mask to the same layer for all maps? Or do I have to duplicate the layer and…
If you just paint a mask on a layer than it won't work, no, because then it's just a layer and not a mask. If you want to copy your mask across all maps, you have to make sure that your mask is actually applied as a layer mask on whatever layer you want to use. Also make sure to have the layer mask, not the layer selected…
But if you edit a mask in the layer panel (built into photoshop) it doesn't like like it updates that mask into DDO. Unless I'm mistaken? If DDO will accept masks edited in the actual photoshop layer window, then that's great!
Yeah, I knew that I would have to actually make a mask - I'll try selecting the mask on my Photoshop layer when clicking Copy Mask to All Layers. I was having the problem that you mentioned at the end - the procedural mask reset any changes I made, since I hadn't copied it to all layers.
In regards to the losing mask, I usually use one of two work-arounds: * if it's a hand-painted mask only, simply copy the mask and place them in a separate (hidden) layer group so you always have a bakcup * if it's a procedural mask with some manual edits, I usually keep a backup layer of the differences only (like, if you…
That seems like an awful lot of work for something you can accomplish by simply painting mask edits (or a 100% handmade mask) above the layer that says "Add anything above this layer" when you have the dynamask open. Since it's part of dynamask it gets copied to all maps automatically when you hit Done and it doesn't get…
What I do to creat a custom mask is (and this assumes there is no dynamask there already), click on the mask to get dynamask, then pick one that has tight edges, then go into custom paint mode, and your edges will be there, then I untick the curvature map, and all i'm left with is what I painted.
Yes that has definitely been an issue for me and many others as well. They've said they want to address that so hopefully 1.9 has a good solution (maybe it's their 3d painting thing they tease us with). In the meantime, my own workaround has been to paste my UVs as a layer set to Screen when painting my custom edits to my…
I see - thanks guys! I think my biggest qualm was that while editing things in the dynamask editor, I couldn't see the underlying texture appear visually on the albedo (for example). All I could see was the black and white, so painting areas where you wanted detail to appear was difficult as there was no connection to the…