I'm trying to recall the first time I saw Pior post on Polycount, sometime in the early 2000's, I think? He was awesome then and has accrued 15 years of more awesomeness under his belt. No offense to everyone else but I'd put a lot more weight on Pior's advice.
I would say...go with traditional art: draw, paint, sculpt. I started 3 years ago with modeling, rigging, photoshop, UDK, etc, basically learning everything related to CG thinking that i needed aid of a computer to create good art(sounds weird isn't it? but many people think that if they have Quixel their texturing…