Hi I purchased a copy of the Quixel suite a while back and am now in the process of learning how to use it. I spent a lot of time creating clean high & low poly models to ensure I have clean bakes for my input maps. However, I encounter an error every time i try to apply a material to my model. -Error: 8800: General…
I'm sorry to report that the fix suggested by 'phixel' did not solve my issue. DDO has been unusable for me since I purchased it two months ago. Every time I try to create the Base after loading my mesh and ID's I get an Error and Crash: Error 8800: General Photoshop error occurred. -The object "red channel of merged layer…
My own test project, a shader ball. I'm wanting to use a shader ball to replicate shaders from DDo (as seen in 3Do) in 3ds Max, tweak the workflow and materials and try to get something that is reliable over and over without having to do much tweaking initially. I'm trying...well wanting to build a VRaymtl with all of the…
Unfortunately Eric it's back. After my post above I was able to get one test project done and was encouraged. Then I went to duplicate what I had done on a real project and the crash 8800 started again. I used .pngs,.tgas,.tifs,.psds and none of them prevented it. I used the default size of 1024 and 100 scaling on the…
RobH2 - aww so close! When you say test project, do you mean the official ones from the quixel wiki? or did you make your own test projects? Just to make sure I understand it 100%, its not the same inputs that worked before and is now crashing, its two entirely different projects?
So I seem to have solved my problem, though I'm not sure exactly what it was that did the trick. I read through the troubleshooting guide again and tried various suggestions before restarting my computer and trying to load the Suite: -Added an exception with my virus scan software for Suite.exe - Right clicked on both…