Cheers Adam, Are you talking about how the vertex colors are blending between vertices? If you're painting in full color, I don't know that you can get that blend, as its a hardware level lerp, and you're not wanting a linear gradation. If you go back to painting masks you could get an adjustable gradation like that a…
Vailias, while you're on the topic of the Constant Bias Scale Node, would you mind explaining what that does? My understanding is it's a multiply and add node combined, but I don't really get it... Also, Adam R&D UE4, vertex painting, and no texture maps for next Assassins Creed confirmed.
Hey! Aaah so many good suggestions. I ended up just plugging the vertex colour node in to the basic colour slot, allowing me to paint whatever colour i wanted anywhere on the mesh (which was white). It's pretty much what I wanted to do, so that works. I had to turn down the Paint brush tool's alpha as per Andreas…
Results of my first experimentation. I can get things to paint, and show different values while painting in various channels. But if there is alpha it results in green. Note the magenta in the RGB only image, when compared to the color image, where there is alpha, there is green, like MooseCommander said.