We have another surprise for GDC this year: Substance Painter 1.3! The new features include: * Smart Materials (choose from a wide library or create your own) * Blazing-fast integrated bakers (Normal, AO, Curvature and more) * Tri-planar projection * Shadows and transparency in the 3D view * Tons of fixes and UI…
Wow, that's a pretty nice surprise! I am curious what those smart materials are and what benefits we have from that. All of this is not much information but sounds great. Good job! Will the transparency also come to Designer 5 at release? I also love the new export window from version 1.2 and would like to see that in…
Is going to have the new 3d display anything better than the current nearest or bilineal filtering? I find really noisy the textures without this, specially working at 4k with normal map brushes. The antialiasing post processing makes little difference and trilineal or better are certainly needed.
1. Option to bake by material ID included ? 2. Does the software have the option to not render the high poly so that we can load zbrush models in just like xnormal currently does ? This is a must. 3. Does it include half-hemisphere and flat floor baking options similar to Topogun and without having to render the high poly…
Haha, we know it's very important! It's been on our schedule for a while and somehow gets pushed back every release. I swear it will make it for the next release after 1.3 :)