Hey everyone, I have a quick question with 3DS Max - I'm trying to create an animation where my camera circles around a model of an apple, and as the camera moves, segments of the apple fade out/fall off (whichever is easier.) I'm having an issue working out how exactly to do this - I have it all set up fine camera wise,…
Sorry to double post, but a really odd issue is coming up when I attempt this method. I will attach a screenshot - Basically when I average the normals, a large black line appears across the mesh when I render, and I'm not entirely sure why. Also a second question - as you can see in the picture, because the faces are not…
What you want is to model one segment, then mirror 3 copies of it by using the Mirror tool (instead of the modifier). Then you can animate each one however you like. To solve the seams between them, select all of them and add an Edit Normals modifier, then select each pair of vertices along a seam, and Average their…