Fair enough - then it's now time to work on all the elements of that story and plan everything in detail ! On a side note, I am not quite sure to understand how a bathroom is a better example than anything else when it comes to recent advanced in graphics. You could very well state something like "A giant spaceship was a…
I'm not comfortable discussing it. I'll only say I felt this was an important issue that I needed to address quickly. I want to make a showcase for next gen consoles. A bathroom was a perfect example, because it's in a confined location, it can handle a lot more graphics being thrown at it. The real bathroom is also right…
You should build something your audience is going to remember, especially because it is going to be your portfolio. I personally try to stray away from generic environments and generic object ideas simply because even if the execution is ON POINT, it will honestly be forgotten in time. For example, I remember Paul Pepera's…
Your project scope is too large. I feel that you won't finish that project, simply because there is too much to do for a single person. There's a good chance that you're going to get burned out and leave it unfinished. After looking at your folio, here's what I would do. 1. Get the basics down (normal maps, HP modeling,…