Hi, Been learning Substance designer for a short while now; and made a quick start on the contest but wanted to share some of the textures i've made and rendered in Marmoset. These textures are completely procedural, nothing has been imported and used the standard nodes, and wanted to say a big thanks to the guys on the…
Hi failhappy, See my image attached, its not one hundred percent though you see how i blend the original sandstone texture with a transform 2D. My original file got corrupted so i couldnt post. Maybe someone can understand better how the order of nodes should be because i definatly have no idea, lol. Check this link out…
@warby Thanks for taking the time to post, it's appreciated! In regard to the bricks I know what you mean, it doesn't look particularly deep and I think a parralax map could fix that ;) the cobblestones also, the edges don't look very defined and sort of blend into the ground... I see that now again will try the parralax…