Hi, not sure if this is the right place for this thread? So sorry about that :) I want to make a cartoony Sly Cooper like building, something like these ones. http://i.imgur.com/4FDW0wK.jpg Should i make it a single model, or a modular build set? And any tips on what to do? Thanks :) Oh and it's for Unity Game Engine.
It does, thanks alot :) Yea i can definantly see how it would be easier to just create 1 window, and then unwrap the frame to use for all of 'em. And then unwrap the glass and just copy it 3-4 times, that way i could have 4 different windows with just 1 unwrap and 3-4 copies of the glass :) But what about the building…
Since it's bendy, I would first make modular pieces that snap together nicely. This will give you better texture resolution, and save you time. Then, snap a whole building together out of those pieces, in your modeling program, and bend the building here and there to get that bendy look, then import the whole building into…
Thanks for the tips :) Ok it seems that everything modular is the way to go, very good idea about deforming it all after i'v modeled and unwrapped it. Well i think im ready to start, just need to return home tomorrow :D Thanks for the help :)
always go modular :) that way, for example, you could build one of the few different types of windows and place them wherever rather than rebuilding them every time. That means youll only have to build one mesh, unwrap it once, texture it once rather than doing them repeatedly. Same goes for the buildings, they're all very…