No. This button only controls how the currently selected node is displayed in the 2D view. When the button is off, it means you know the texture you have selected is linear and you want it displayed with gamma conversion. Again, the texture in your graph is not changed, it's only the way you view it which is changed (like…
The shader in the 3D view of Designer expects roughness in linear space, so if you author your roughness based on what you see in the 3D view (as opposed to manually entering specific sRGB roughness values from a table you got from somewhere else) your roughness texture will be de facto in linear space, so you should not…
On 2D view theres an option for SRGB at the bottom. Disabling this disables SRGB across the entire project. Enabling enables this across the entire graph. I didn't know there was a node to convert to SRGB and vice versa. Is there a way to view the range/median of the luminosity? Am I correct in regard to having SRGB…
Not sure what you mean by that. Where exactly in Designer's UI do you turn sRGB off ? In the 3D view ? You can author textures in sRGB or in linear space independantely in all channels in Designer. What you see in the 2D view is what you get in your file. Let's say you create a texture using a uniform color : - if you want…