Hey guys, Just want to say a lot of the work that I see on this site is awsome! First I am a programmer who dabbles in 3D modeling, I am able to use maya, max, zbrush etc. Not to it's full potential but I am able to make some stuff that I can prototype with fast. I just have a few questions, I am currently working on some…
You should create a decimated model with about 500 verts/points or so, depending on how large this model will be in game, unwrap it in whatever program you want, and then bake from a very lightly decimated model using xnormal or one of the normal mapping extraction methods from zbrush. Decimate it just so it isnt 10mil…