Sculpted and rendered in Blender. Definitely still clumsy sculpting. I think I'm zooming in way to fast on detail areas - and then the whole sculpt looks wonky, and then I smooth it all over out of frustration. Also, Blender's default material makes it really hard to see what's going on, but sculpting with the full…
Looking into getting a copy of ZBrush, cause jeez I'm a senior in college and I still need to get into that program. In the meantime I am still doing high-poly sculpts, it's just that these are more interesting.
Doing high-poly stuff as well. My machine, unfortunately, is a laptop so my polycount does have a pretty hard cap though. Which is annoying both because that makes sculpting the finer ropes of flesh trickier, but also because sculpting a smooth surface just feels super good. I think I can tweak a bit more polys out of…
Clay sculpt. Scanned in Scanstudio, rendered in Blender. Lord, was this ever a wrestle to scan. And then I spend a silly amount of time building a low-poly body for it, that didn't really function to mask any holes. It just feels good to have it off of my hands at this point.
Little doodle, trying to get used to 3D space. Digital sculpting has been slow going, especially compared to my clay work. I feel really weird working this way - I assume it's just a matter of not being used to it, and the more I work the looser I get. It might also be my work-flow. I'm trying to build everything from…
Danke! Right now I'm trying to get used to digitally sculpting, more than anything - I haven't been thinking too hard about target polycounts / other technical questions like that. It's more like: should teeth be a separate object? Is my anatomy believable/accurate? Is this how I should be displaying it? But I would…