You guys are so great, thank you. Cheers Add3r, I have been fixing up animation a bunch. The lighting is actual dynamic lighting. It could be a saving to do decals if only I got into the code and got them projecting in a cone rather than a box. Something to consider for sure Some more stuff - I moved house and had my…
Fantastic work! I've been following your progress on your twitter for some time now, and it is quite inspiring. In the context of what you mentioned previously, my development partner and I have been going back and forth over the use of UE4 for stylized game graphics. It would be great to hear how you feel about it…
Cheers guys! Gameplay is #1 priority right now but I keep accidentally arting Add3r: yeah, there is blending but there's that pop I think you mean when the girl stops walking? I should put in an animation to cover that. And knock away, I need crits especially because I'm a coder by experience and not a primary artist or…
Thanks so much guys! _Kratos_ - mostly Blueprints, with some exceptions. All the gameplay is 100% blueprints so far. I've added C++ for a new lighting mode called "nondirectional" so things like grass can be lit without taking the light direction into account (either on/off) but still be shaded by shadows. I added some…
Thanks guys! I'm at gdc right now but will have more stuff coming when I'm back down under I just got the news that Dead Static Drive is getting one of the first round grants from Epic http://venturebeat.com/tag/dead-static-drive/ Don't believe that article, though. My real name is not Mike Buttsney :|