Dope. Is there native animation blending built into UE4? Like a way to just plug in 2 animations and it takes key frames and then blends the joint positioning? Curious, not in anyway knocking the current animations and geo. The art is delicious though, like others have said.
Fantastic work! I've been following your progress on your twitter for some time now, and it is quite inspiring. In the context of what you mentioned previously, my development partner and I have been going back and forth over the use of UE4 for stylized game graphics. It would be great to hear how you feel about it…
I rewrote a lot of the shaders in UE4 at the start of the project and I've only just gone back and fixed some up. This is a bit of a look at the current specular: Basically, it's totally bogus and nonrealistic. I wanted a specular that would give that Transformers robot look where you regularly can make out the shape of an…
Kurt, yeah thats what made me think of the tool. I figured the animations were just as early as the character meshes themselves, and was curious if UE4 would handle that once the animations were properly implemented. I know for some engines they will animate some transition animations and then pop them in and have some…