i'm trying to figure out if i should do this modularly somehow or just go ahead this way. trying to get the scale right curently, reference isnt much help.
went ahead and decided to do this somewhat modularly. breaking up the majorly different wall assets into seperate wall pieces that i'll place over the base mesh above. first wall with a few buttons high poly done. not gonna put anything in Unreal yet, until i have all the pieces modeled, marmoset for now.