Hi guys, I have been just browsing polycount for some months and now i have found some courage to acctually participate in challenge and show some of my work, hope you like it. So I have done some objects (lowP so far) and I am a bit afraid to move forward cause I am not sure about my model's torso anatomy and proportions.…
@chrisjngs Look good so far, really love hair and dagger details, but I think that yours slik belt thing is too thin ,top part should be a bit higher and/or leather belt and buckle should be lower. @TheGinger Sleeve detailing is looking good ,so is the rest of a clothing. One thing that I would change is a shield ,its edge…
Polycount Main Google Hangout Link Great way to stay motivated while you work. It's like a virtual office :) For this month, we have just one concept art for you. Though feel free to make this as a bust or as a full character; depend on your availability. Sword of Jehammed by Marko-Djurdjevic |…
Since today is the last day I'm posting my "finished" sculpt. There's still some retopping, and of course the texturing, but it will have to be on my own time...later I'm hoping to still participate in one of April's challenges though :)
Oh nice!! The metal, scratches, and flaking paint came out great -- I'm gonna have to try that out. I'll be keeping an eye out for everyone's finished piece!
Thanks Mouche! @PyrZern I beleive there is enough verts for the knee to smoothly bend to make up for the lack of cleaner topo lines that would normally be there (hopefully :P) I have tried Quixel a few times and found the same issue, Painter seemed to give me a better looking result, much quicker so it looks like its all…
@chrisjngs Thanks for the tips! Going over the anatomy and proportions, fixing a few things now. Meanwhile also adding in some more detail/fixing cloth and starting to build the weapons. Hopefully to post those updates soon
@JordanLeigh: This challenge is still going, at least i'm still working on it. Can't say about next months challenge however. I have at last finished the low poly of this dude. It's sitting at just over 16k polys, without the hair it's at 11k. I plan to bake out all the maps this weekend and then finally start the…