[ame] https://www.youtube.com/watch?v=pv8wjMGGGDM[/ame] I just watched a video about a Unity3D feature that allows Level Designers to seamlessly blend staticmeshes into the terrain. It seems to be doing two separate things: [1] painting the terrain texture onto the mesh without a UV seam, and [2] blending the normals of…
The WPO-based blending is really interesting, but unfortunately I don't think I can make use of this particular solution. It's not pretty, but here's a pic of the problem I'm trying to solve: As you can see, I need only the "skirt" of my mesh to blend with the terrain, but not the inner portions. And not only that, but I…