So it's been about a month since I really worked on this (I needed to take a brake from it) All modelling is done and I'm working on textures. In UE4 with normals applied and flat gray diffuse Floor textures applied Still to do: Rest of diffuse textures Spec/Roughness/Metallic maps Finalize shaders in unreal Finalize…
So here are the final renders and breakdown: Stage 1: Models with Normal map. Stage 2: Diffuse with Normal map. Stage 3: Shaders with Final Lighting and post process.