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Author:
Chris186
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HRONE ROOM - Void Command - Wall Graves
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Re: HRONE ROOM - Void Command - Wall Graves
Reply by
IronWall
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Mar 2015
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Allegorithmic's 'the THRONE ROOM'
Getting the textures dialed in, then I start destroying. I am having a blast in substance Designer. the Mylar on the pillars is all done in substance. I will post the substances tomorrow.
Re: HRONE ROOM - Void Command - Wall Graves
Reply by
IronWall
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Mar 2015
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Allegorithmic's 'the THRONE ROOM'
Calling it done. Software used: 3ds Max Substance Designer Unreal Engine 4 Photoshop Almost all of the texture work was done in Substance Designer
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