Yea, there are more posibilities in UE4 even you can use now a lot of textures for a material which is good for terrain. Those are tricks and tips that can apply to UE3 or UE4, you can still replicate the same results.
In regard to syncing up height changes from UE4 to WM: I don't know if they have it for UE4, but in UE3/UDK very frequently I would export the heightmap from sections of landscape. It was done with the component gizmo, it also allowed to export just the heightmap, or additionally with all the layer masks. I did this more…
Thanks LMP :) :thumbup: New question for this day :poly124: When using worldmachine to generate the Heightmap of the Landscape,do people also usualy generate a normal map for it from inside WM? My problem is that after I have my Landscape in place inside UE4 of course I want to change something,therefore I modify the…
Hi guys,needed this topic for all the doubts I have,I'll put them all in this place :) Todays doubt is regarding this tutorial page about baking normals for UE4 https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/NormalMaps/Creation/index.html The thing that gives me doubts is the guide saying "The…
Todays questions: I'm looking forward into importing a character into UE4 but I'm still ignorant about rigging/animation and so on,I'll learn that stuff on the process ofc (now I'm still in the modeling phase) but I would like to have a preview of what I should expect during this project,so here some questions :) 1)My…
1) Yes you can do cloth simulation in UE4, there's an example of it in the example content projects. https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Cloth/index.html 2) You can also use jiggle/spring bones instead of cloth simulation, it's more commonly used in games, at least in the last generation,…
Thx you both for the infos guys :) :thumbup: Actually both :poly124: Also for now I'm only trying to get an overview so later on I know on what to focus my research/study,I don't want to dig too much yet because for now I'm only focused on anatomy until I get the sculpting done,but basically what a "jiggle/spring bones"…
I've worked with spring bones, and they are extremely snappy and annoying when blending between animations; I thoroughly recommend working with clothing instead.