@ewing You need to use bones for animation to work. How I would do this (I use Maya, but I'm sure there's an equivalent solution in blender) is to make a skeleton with one bone per piece. Constrain the bones to the blocks so that your existing animation moves them around and then bake that animation to the skeleton. Then…
The animation on the rubick slug are so cute! You guys managed to capture the feeling of rubick with the goopy, squishy animations and design. Definitely hard to do without the use of particle effects dribbling around. So much good stuff going on in this thread - The cactus furion is pretty exciting too, as are the…
Pixelherder, thats looking ACE! GJ :) Guys, i need some H3LP! I'm testing the rigging and stuff, while Mango finishes the textures and masks, and this clipping is happening when Sniper uses his blendshape's facial animations. I don't know what I can do to avoid his facial animation to clip the mustaches... Is there any way…
Furry indeed :) Getting there myself, but its been a bumpy ride. If there is anything I've learned from this, it's the fact that giving heroes skin-tight items is not the brightest of ideas considering how extreme some animations can be. It costs a fair amount of polygons, and it's a pain to rig in a way that accommodates…
crap doesnt work, and after banging my head against a wall all afternoon, figured out theres a conflict - probably some bones with the same names in the 2 different rig hierarchies no biggie i thought, i'll just fix the names in the original referenced rig files...and that breaks my anims so, probably got to figure out how…
@Baddcog Yap track is really needed If animator catches the idea, this 2 iron blocks will make interesting transition between characters It is hard to explain, but this track will add more action and life to the courier. Just believe me :) p.s I believe this will give more freedom in creation of secondary action (8…
Neox, absolutely loving that Sniper, and thank you for sharing you guys' process. Testing things out directly in lowpoly is definitely something I need to do more, so that's a good reminder. Sylei, this is going to be a great one. That book itself is looking awesome ... Nice ! Mihalceanu, that was fast ! No Polycount…
sooo, got pretty derailed due to life stuff, so i was pretty sure i missed the deadline...then it turns out its been extended to the 15th! Which is great, but i *still*dont think i'll have this finished by then - anyway here's what i've been up to...i'll cross my fingers and see how much i can get done before the finish!…
Wow, great stuff all around ! It's so nice to see how the event is already achieving its goal of getting people motivated to work on great personal designs. Loving it ! On my end I could only get started just a few days ago therefore I am still in the early design stages but I thought I'd share, if anything in order to…
I hope I'm not too late to the party, but I too want to participate :) I'm an animator looking for a team. Here's a sample work with some dota characters: https://vimeo.com/119416144 Password: anim8 Feel free to contact and add me :) My steam ID is agk3d