updated the spreadsheet with a new page for teams and heroes also added a list to check what heroes are not yet worked on. https://docs.google.com/spreadsheets/d/11SCQ16Gkn3gnAiwlixbSpMeHh0D16xU_RrcpcPFQo6Q/pubhtml#
@Shock ..seems people are different.. :P I rarely look at my hero.. usually I know where the hero is and don't really focus on him in game.. map and where the hero needs to go.. that's my concearn when playing.. but when I take a rest I look at the portrait.. anyway.. maybe we do both :) @ toasty yes, I'm thinking the same…
Pluggin' away on this all day. (loadscreen, can be cropped to the 3 sizes and keep heros in view) I still need to do the smoke from the lamp, maybe tighten up the ground a bit. Could use feedback.
to be honest, when i play dota: the 2 things i look at is first on top of my heroes head and second the minimap . i never look at my avatars face. from that view of a gamer hair is alot more readable then the mask. u should take this other view into consideration :)
Hey, where are your WIPs for this? Would love to see a concept. Remember guys it's a rule that we post WIPs and crits. This is a team effort and posting a new set for the same hero with exactly the same theme without any WIP undermines the whole effort when it is something that could've been discussed before.
Thanks for the comment man. I was thinking about different kind of daggers. Also all the sets created so far have bristles and look pretty similar on the back so I went with no bristles. More refined design: maybe i should make the weapons in the back look like weapons of other heroes, but it will be harder to make it look…
Furry indeed :) Getting there myself, but its been a bumpy ride. If there is anything I've learned from this, it's the fact that giving heroes skin-tight items is not the brightest of ideas considering how extreme some animations can be. It costs a fair amount of polygons, and it's a pain to rig in a way that accommodates…
I forgot to post this here earlier. The CM is about done. Arty just needs to texture the staff and we need to do some value tweaks. @Pior, that definitely looks better. I'm still not a huge fan of the general direction of the set since it changes the hero so much but that's just personal opinion. The only thing that really…