I just found out that squash and stretch works in UE4 right out of the box. Woah. http://www.gfycat.com/SelfreliantConcernedKiskadee You literally just scale the bones in your animation, export, import into UE4, BAM, works.
Hey guys.. some really inspiring stuff in here. I'm currently working on a real-time cinematography piece in UE4 to explore methods of dealing with cinematic techniques in VR. As a part of this I've made a little creature and have started blocking some motion tests. The overall piece will probably be ~60 sec long, ideally…