I have a hard time playing Skyrim because of how awful the animations are, everyone walks around like stiff robots, and there's never any flavor animations. There's a guy you track down that was hiding in some underground town, his voice actor sounds afraid for his life and scared, but the second you see him he's as stiff…
Yeah, the small things are important. Looking at Spell casting by mages i see always one Animation with different particle effects. Why not different animations. Runewords in the Air which can a user really read. Long mighty casts with animations showing the hard work to control the spell. A Ego perpective for Caster with…
Oh man, I really want to play Fallout 3 again but the animations are leagues worse than Skyrim I just can't bring myself too it :C This indeed is a big thing that annoys me in the TES and Fallout (by Beth) IP I know the games are huge but ... can we has some better and more grounded in realty animations plz ? But yes…
I have been going back and playing a few games that I never finished and realized why I never finished some of them. Although good at first some things just start bothering me pretty quickly. For example, Deus Ex: HR, and its portable version that was redone for steam release, the fall. First i got myself worked up again,…
Yes, the elder scrolls series in general annoyed me. I feel the game would be much more enjoyable as a third person game than a first person. Yes i know it can go third person, but especially in oblivion it feels like a cheap 3rd party mod addon and the third person animations not only fail to look and feel like first…
I never worked on the first game so I can only speak in generalities. I do know that usually the assets for games are made long before the engine is mature, the pipeline is properly developed, and the technical limitations are quantified. This is often at the behest at the executives who want to see what the visual…
That's probably true, but it's good to remember that games are a product of constraints. Everyone would make everything better animated and displayed if it was just a matter of wanting it. DXHR wasn't build from scratch, its engine was never cutting edge even when the game was in development. In light of that context, I…