[ame] https://www.youtube.com/watch?v=2MIuI9kFb8o[/ame] I'm currently creating a lot of cycles and in-game anims at work so I've decided to put my dwarf runs and walks aside for a little while. Loving the feedback you guys are giving me and I agree with the points about the beard so that is noted for a later date! So, i…
So, i started the dwarf thread again with a more accurate name. you can find my previous posts here http://www.polycount.com/forum/showthread.php?t=147819 @charlestinney Thanks for your excellent feedback, some good points and I think I've made progress on the issues you found with the cycle. I've gone for a more upright…
Ooo that run is nice and crunchy. It has soom good force behind it. I feel like you could get some more beard movement in there. Maybe even double/triple the cycle and get a long beard loop going. Looking forward to see more!
looks great, and i can't wait to see more. a couple of suggestions: the dwarf's actions at the beginning don't necessarily help focus the audiences' eyes to the boss; which would help support the camera move. and neither do some of the lines in the environment. try to block out something where his actions help lead the…
Man this is really awesome! Love the style! I agree with the comment about the beard, and maybe even exaggerate the movement in the hair as well (in the run cycle anyway.)
Hey Guys. SOOOO I disappeared for a few ... oh shit... a few months! Things got pretty crazy at work and we ended up crunching on a project which didn't leave much time to come home and work on this shot. However I've managed to clock a fair few hours over the last few weeks and thought people might be interested in an…
Thanks man that's some really helpful advice once again :) I will have a longer look this weekend but maybe the ogre could land much closer to the dwarf, take a swing at him knocking him backwards before jumping and perching himself onto the rock he currently lands on. Good shout with the environment too. Would be great to…