Really amazing artwork. I'm looking forward to the new build! 1. What learning material did you use for following koolas workflow - His Lightroom scene and his UE4 forum thread? Any more infos you got your hands on? 2. How long was your light build and did you layout your UVs in UE4 Editor? Looks pretty amazing.
I'm currently looking for a replacement jaw :poly121: Seriously this is insane, this looks so real ! I whish someone could soon put a good UE4 tutorial about interior lighting, global illumination and all that stuff. Lighting is really my weakest point ...
When you're using UE4 for Archviz are your floors and walls just static mesh or do you use bsp? Did you have to create a new high poly to bake? 2nd UV channel for Light Map? Is your Archviz workflow different from a your Environment Art workflow? Thanks
OMFG, awesome! I'm trying to make a Virtual Tour in UE4 too, but i don't know how many poly's i can use for a model, like the sofa... how many polygon's did you use in the sofa's for example? TKS! and "My dick is so hard it could cut diamonds" too...
Amazing work! I'd really like to hear about lightning setup. Is all lightning static? Is sunlight static? Did you change any settings in .ini files? Did you make UVs for lightmapping in the UE editor? In my opinion lightmapping is the weakest part of UE4 at the moment. Both UV generation and indirect light calculation.…
Few weeks ago i was reading comments to one of the other arch-viz video from UE4 using "slider" type of camera movement. Of course someone stated something like: "Why there is no FPS mouse movement, whats the point of using realtime engine then.". So probably the only way to pleasure everyone is to make 2 videos :poly121:.…