Two things that stood out to me. First of all in your setRange node you didn't specify the incoming range (Old Min / Max) to be from -1 to 1, in your screenshot it's 0 to 0. Second, it seems like you are getting lighting information baked into your map. Instead of using a Lambert just plug the mia_roundcorners node into…
when I apply my surface shader my mesh turn black and cannot be rendered in the viewport :/ same goes with blinn and lambert. I got the roundcorners connected to the set range and that one connected to the material node - when the set range connects to the material node it overrides the colour making it black. How did u…
Hello ! This is my first creating a thread in this forum section,long-time lurking i was :D I have started working with the mia_roundcorners shader in Maya to prototype some quick modeling workflows using it.Everything seems to be working when it comes to creating shapes and applying the shader on them,but things get…