Hello ! This is my first creating a thread in this forum section,long-time lurking i was :D I have started working with the mia_roundcorners shader in Maya to prototype some quick modeling workflows using it.Everything seems to be working when it comes to creating shapes and applying the shader on them,but things get…
Two things that stood out to me. First of all in your setRange node you didn't specify the incoming range (Old Min / Max) to be from -1 to 1, in your screenshot it's 0 to 0. Second, it seems like you are getting lighting information baked into your map. Instead of using a Lambert just plug the mia_roundcorners node into…
when I apply my surface shader my mesh turn black and cannot be rendered in the viewport :/ same goes with blinn and lambert. I got the roundcorners connected to the set range and that one connected to the material node - when the set range connects to the material node it overrides the colour making it black. How did u…
Over the weekend I decided to do an experiment and use this method for something more complex than a cube and a cylinder. Really liking how clean it's coming out with minimal effort. :)