Actually, the studios that are using substance the most at the moment are using a whole lot of outsourcing. Most Asian outsourcing studios have a "substance team" that can deliver substance files/projects to these studios and they are also building their own substance tools library at the same time. It's a fairly new…
sam, go to the mari community page and click Group Chat on the top-ish right. and then pick up a copy of substance. I don't have any experience with Mari but substance is really good. These are probably the best examples of creatures done with substance that I can think of off the top of my head…
It seems to me that any company fully adopting substance must not be dealing with outsourcers at all, which is increasingly uncommon to find. Alternatively something like Quixel or 3DCoat gives you the option to demonstrate your texturing to outsourcers by handing them an example PSD and them being able to use it whether…
I was perusing steam and I saw Mari indie, now there are only two reviews on it, one quite negative and the other is positive. The one mentioned quite a few limitations of the indie version, can anyone else voice any opinions on it? I was planning on picking up the substance suite as well, but I feel like it substance is…
Samnwck, You can't go wrong with Substance Painter, it's come a long way since beta. Watch these tutorials on youtube: https://www.youtube.com/playlist?list=PLB0wXHrWAmCyJEDZLLQvusBxDbskFmh9K Do yourself a favor and pick it up, it's awesome for game art and pbr texturing.
when you are workin in your own bubble maybe, but the lack of psd support (merged maps in one layer are no psd support) makes it completely useless in a production environment with plenty of studios. so basically substance painter is useful to creating masks only.
@neox: I understand your point of view coming from an outsourcing studio/freelancer, but a large majority of studios, big or small, don't really care about PSDs in their internal production pipeline (Substance Painter actually makes it a lot easier for them to modify things after the fact, or art direct stuff). Then for…
@Neox that scenario sounds logical and plausible now to Marie Indie; it is in your scenario a much worse idea for usage; you can only use the files connected with your steam account since it locks the files and even that fails sometimes and you can´t access the files you created. another "fun" thing; you can´t open mari…
Substance Painter is great but you can easily go wrong with it if you go for a hand painted art style. It does the dynamic pbr texturing perfectly, but its brush engine (Vector based?) and workflow leave a lot to be desired at this point in time. I personally find a lot wrong with Mari as well but not because its not…