Right, though some roles will generally require a lot more hard surface modeling that others. If you're interested in entering the industry and doing primarily hard surface work, shoot for a junior environment artist position. This will (generally) have you doing: Props, Building/modular sets Tiling textures Set dressing…
I'm a weapons/vehicles artist, which is a hard surface role. The jobs exist, but I think there's far less of them than environment jobs. Whether you want to do it is up to you. As Pior said you will not be doing design work which is unfortunately the most rewarding part. You also won't interact directly with as much of the…
I don't agree with the notion that hero assets/hard surface work automatically means less creativity and more supervision. At Crytek, the hardsurface guys were almost always the ones that were also designing the assets. As for job chances, it depends. Good HS guys used to be rare, lots of people dislike hard surface…