Hey all! I'm currently working on my demo reel environment for school, here's the link to the thread if you'd like to take a look: http://www.polycount.com/forum/showthread.php?t=147714 My fellow students and I have ran into a number of interesting issues over the past month, and I was wondering if any of you had any light…
Deprecated as in no longer supported? And if so - thats fine in terms of the anisotropic shape, I'm not actually looking for it, I'm just puzzled as to why the only way to achieve color spec is to check on anisotropic specular in the shader generation parameters. To be more specific, even if the spec map has color values…
Hey! http://docs.cryengine.com/display/SDKDOC2/Basic+Material+Parameters Refer to the heading "Specular Color": "You can also colorize the reflected color by choosing a color in the color window. Note that this is only current supported with Anisotropic Specular." Just to be clear I'm not actually particularlly interested…
Hi Johnny, Would you be able to provide a link to the documentation you are referring to? I have had a quick look on the Cryengine docs and found this http://docs.cryengine.com/display/SDKDOC2/Anisotropic+Specular+Highlights It states that point-lights do not work with anisotropic specular, only the sun, so maybe that is…
From 3.6 onwards it is no longer used and the option for anisotropic specular should not be available under shader params. What build are you using and can you provide a screen grab of the decal in your material editor?