Think i found a fix using a recorded action script. So what i do is i create a project and using the curvature map input and obj as input. Once the project created, I add in this case, a bumblebee smart material, clic on the folder icon , then clic on a layer mask to open dynamask. Then I paste my curvature map in custom…
Have you seen the movie Moon? You know that all Martins are clones? I'm the 7th :-) Thanks Eric for droping in. Now what do you mean by with gpu baker it wont be a problem? It will create a curvature map that is more close in terms of tonal value to what ddo do with normals map when converting those into curvature mask? If…
I'm still trying to figure out how to input map for high poly model with no baked normals. In the graphic below you can see different input and their result in dynamask (sharp and Huge). I used the sample AK gun for these test. On the left, the input is a normals(baked from high poly) . And below it, the 'Huge' mask that…