Updated today working with color placement and figuring out a set style. We plan on using a 3-color scheme, with most of the detail being baked into the textures via AO, Cavity, and Curvature. The floor will be diffuse only.
Sticking with working diffuse only, I have reworked some of the base materials for the environment. Sticking with the 3-color scheme (walls are a little less creamy to help 'pop' as Adam had mentioned. Overall the scene looks good for not having any normal data. I plan on baking the lightmaps with normals, so that I can…