Zbrush uses grey as a midpoint, so a 16bit map is definitely capable of pushing down. Both maps use a higher range of value to express "positive" values, so the expression needed is setting the shift value to -1/2 whatever the positive value is. So for instance if you set your displacement to 1, then the proper shift value…
Hello, i have read quite a lot about this issue on net, but i have few questions i didnt find the answer to. The main advantages for using 32 bit displacement maps over 16 bit is: 1) The absence of "terrace" effects (artifacts) in 32 bit 2) And the ability to push the mesh even down, not just up (as 16 bit displacement map…