^^ +1 to pretty much all Muzz said. Greg, I dunno, maybe it's just me, I think you mean well and you know what you're talking about, but I get a bit lost reading your critiques. A piece drawn in isometric view really won't affect a great design, and it won't save a bad one. worrying about converging lines is the least of…
What are you talking about? This is a major step back from the design work in his portfolio. I honestly had a double take and didn't realize it was the same dude at first. His presentation literally doesn't matter when the design is as clunky as this. Non converging lines? Long straight lines are bad in sci-fi? Boxy is…
It's because your comments read like you just graduated from FZD and have something to prove. I'm not taking you out of context, I'm challenging your assertions. The guy you are talking to obviously knows how to draw and paint. We all share a common language so you don't need to go into such depth; I'm pretty sure that he…
Hats off to you man. That is a terrifying amount of improvement in 3 days time. One of the things I would try to do with this piece because your piece sits in such a comfortable angle now is perhaps design a room around it. What other equipment is in the room? What does the floor look like? Who is using this and what is…
Alright man. This is so much better than your paintings and it probably actually took you a lot longer then most of those speed paints right? This piece is starting to get somewhere and is a major leap forward over what I've seen from yours so far. First off lets go over your fundamentals. You're drawing in a very flat…