Thanks for the hasty response. About your decals, are you having trouble getting them to sit right? Before I turned on debuffer decals, all of my decals would bleed colour information from the object they sat on, it was rather annoying.
Nice one Carter. If I'm honest, I preferred the first set of images to your changes. I like the overall vibrancy of it, though it is a little void of lighting detail. I miss the orange and yellow! :P Great work by the way, it's looking promising. Few questions: Did you texture most things individually or use tile-able…
First of all, really nice level right now... looks good (Y) Secondly, the crits haha... - There's an obvious dot repeating across your bare white & orange texture... quick fix just scrub if off.. it's tiling across the top two panels connected to your ceiling. - the way the paint text scraped from the floor isn't…
@Zer0Naught The blue lights are meant to be coming from some small emissive elements on the wall panels but the lighting is overpowering them, will dial up the brightness on the emissive and down on the point lights The wall panels all share the same page with a baked normal map and a tileable base I've added to for subtle…
Thanks for the comments everyone, I've made quite a few changes based off everyone's recommendations, @ skyline5gtr The wall pieces and the cable trim at the bottom share the same sheet I just moved around the centre panel UV's @ marks I've reduced the intensity of the lumps and made it more of a matte rubber for the…