Hello, been a bit since the last post. The days are turning into: day 1 = learning/research, day 2 = execution. I like to post with progress. @BeardyDan Thanks for the suggestions. I went ahead and added more edges on the door, added a indentation for the handle, and made my own cube map. I will definitely look into the…
Here is the complete smoothed out car. This is the high poly. If this is good then I'm ready to separate the parts, UV map the low poly, then bake the normals to low poly. Any bad bumps there? I've been working on other parts of the car and will soon have a complete car. I do not understand the texturing process. How do I…
Thanks guys, I totally get it. The direct critique is good and needed. The encouragement also helps. I'm looking at the poly count there. Is that 2150 tris for each wheel? That's roughly 2/3 the poly count of the body + interior. I guess that's just how it is and what you guys are telling me. Rims are crazy expensive. When…