If your whole scene is combination of crystal, grit and metal, it better look like GOOD crystal, grit and metal: I think we're succeeding! The metal material was constructed entirely out of procedural maps in Substance designer, along with several color masks and layer overlays. The crystal material was a bit more…
Thanks, glad you like it! We're going with crystals. While it would make more sense for the throne to be comfortable, we designed it to be more imposing or threatening; a throne of a mad tyrant as opposed to a benevolent king or queen. I'm glad we're doing this contest, this is so exciting!
I really like the choice for the throne, what kind of theme will you be going with? Is it ice or crystal? I saw you were hoping to give the impression that this throne is keeping whoever it is alive, artificially. Though I like the concept I would say that may it should look a bit comfier? I mean if this thing is a king's…
Well we had to pick one throne, and after much planning and deliberation we've chosen this lovely little number right here: We both liked it for different reasons, but ultimately the tall, thin and imposing shape of this throne was what did it. It plays both interesting shapes with negative space, as well as creates the…
Hey everybody! We have another update here, this one for the platform and throne room, now both in unreal! Here we have a side-by-side comparison between two platforms, one with a simple lambert, and one with a platform material built in Substance Designer, before several bitmap images were exported and then used to build…
While it's certainly not a recommended approach for a workflow, we've finally come around to the throne! I have to say though, I think the extra time spent refining was worth it: I spent a lot of time bringing together the textures and tweaking the the glow and crystal to get something a little more visually pleasing. Real…