Gordon, i think you mean the Generic PBR(GGX) calibration profile don´t need inverted Gloss map? I tried it now and it seems to work better and no need for inverting. It still calls the map gloss though but that doesen´t matter ofcourse. Have only tried it on one material yet but the Generic PBR(GGX) seems to be the…
3d-coat devs also working on PBR workflow. Also 3d-coat support automatic curvature map creation for high poly models. [ame]http://www.youtube.com/watch?v=_fb5tHXpCPs[/ame]
Sure i can and happy you liked the render. I used the Octane blender plug in 2.15 but the nodes work about the same as the stand alone. Attaching the node setup for the metal parts. I split the model up in 2 parts. One for metal and one for wood because Octane cant change the index values with a map so there is no way…