And for good measure, the result of a lot of tinkering with heightmaps in zbrush. Trying to get a few good rock surface alphas out of 2d images. And these represent the first few steps in that direction, and whereas theyre not good enough to be used as is, they may provide a good sculpting base, in a pinch. I am to…
Ok, so just an update on the rocks. Heres the sculpted rock I made earlier, baked down to a quickish lowpoly. And with a random tiling surface applied. And the first pass at a tiling porous rock. The intention is to use a layered material, and to blend this in along with smoother and rougher rock etc. So this would only be…
Okay guys...here we are^^ This is the final submission of our work. There is still so much stuff we werent able to finish or even start doing, but overall...it was a total blast! Since we were a bit lazy with wip updates as well, Labmonkey and I will post some more breakdowns in the coming days to show you guys how we did…