Hi everyone, Explanation Part: So recently, I've just got back into 3D modelling. Like my old self, I've had only little experience in the texturing process of working in next gen hard surface 3D game asset creation and so far I've only covered these procedures in the low poly to high poly pipeline including: 1. making the…
You can generate a curvature map from your normal map in XNormal or Substance Designer as well as Knald. You can also bake a curvature map in XNormal. The reason why you usually would want to have a curvature map is because it helps you create wear on the edges of your model and dust and dirt in the crevasses, so you…
Wow. Ya, great writeup. I always did the R,G curvature map from Xnormal and just isolated either the Red or Green channel. I didn't know there was a easy way to use the monochrome map.