I'm with ya on understanding the Material Editor. It can open so many doors if you know how to use it. There are a ton of nodes, and knowing what they do is one thing, but knowing how they interact with each other is another thing entirely. It really will just come with practice. If you're lucky, the studio will have a…
It will come with experience. Often times you'll watch a tutorial about a completely unrelated material to the one you want but you'll still learn something which can be transferred to something you want to do. Often times for a simple prop, all that's required is just the texture and there's no need for fancy shader…
You shouldn't necessarily try to recreate them, unless it's something that you want to know. Remember, if you want to know how to do a certain thing, you can always just open up the content examples again. Just read and study the node graph.
The unreal engine youtube channel has some good beginning tutorials (and some more advanced ones as well). Also check out the documentation which has a reference for nearly everything in the engine, including explanations for many of the material nodes. Also for materials, many UDK/UE3 material tutorials will still work in…
Does Material Editor understanding just come with time, as people are forced to accomplish certain effects or looks? For example, I am still bothered by my approach to problem solving because it still involves just "fixing the texture" instead of figuring out a new solution through just the material editor. At best, I have…
Hey everyone: So, with the recent completion of an unexpected environment art test in UE4, I have realized that I need to put the brakes on additional individual art projects and spend time learning about the Unreal Engine 4 game engine beyond just learning how to import textures, FBXs, navigating the UI, etc. A lot of…