Hi there, so...I'm Sylvain Castelanelli aka Raven, french, 2d 3d artist and I've entered this contest to pay a tribute to my very first comic influence : Mr Jean Giraud aka Moebius. The concept is pretty simple, the celestial throne from which Moebius's watching over all of us artists, spreading good vibes and inspiration…
Thank you, both ;) Very nice of you. You've done an amazing piece too noscope. Clean mod (I like clean topologies ^^) and nice style (lots of curves...round shapes, I do like that too).
Oh yes indeed, I forgot to do so...my mistake. I've posted the final shots a few minutes before midnight, meaning I was literaly confused and bypassed many things ^^ (including the link to the wip). The submission thread is closed, I doubt I can edit my post to add the wip link. Thanks for your feedback monkeybit29 (by the…
Hey I really love your guy's style and concept behind this piece, but i had to bust a mission to track down your wip for more info lol. You guys forgot to post the WIP link in the submission
Main pillar painted at last...100% painter, ,normal map hand painted. Simple filter on top to add variation and help control saturation through fusion mode and fx level. And within UE4 ... A few hours left to add the throne and work on the presentation...gonna take a nap first ^^. See you.
Thanks ;) It's been a while now since my last post and time might be an issue but I wanna give this project a chance and I guess I won't get much sleep from now on...never mind ^^ I've had time to think all this through and after having seen many entries, I realized that lots of them were kinda "look alike"...in…
Next step within Painter, using my custom hatch FX generator. ...hatches are drawn on base color channel as normal map is painted on height channel (the layer's set to multiply) Works fine so far and exposed parameters allow some tweaking here and there. Then flat colors are applied on a layer beneath... Hope you enjoy,…
Hey there, back with the UE4 integration. Still aiming at this fake comic illustration look... ...'been using the designer baked and inverted Y position map to handle opacity on the clouds (and of course to drive the hatches as well within designer). Beside that, nothing fancy, see you soon ;)