Houdini Engine is 99$ for indie version. HoudiniFX is 200$ for indie version. 4000K is for full FX license. Everybody in a company doesn't have to use full Houdini. Rest can use Houdini Engine, which is 500$ for normal license. And you can also rent it.
Houdini is not only modeling. HDA (Houdini Digital Asset) can contain any Houdini functionality. You can have fence with cloth on it generated procedurally, with some parameters that you could tweak, add custom modeled meshes, than simulate it, demolish etc. all in one plugin. What's the best in all of this is that you…
Yes. Houdini Engine is a Houdini, just the execution part. You can't make new tools in it, but you can run existing ones. So every tool that someone build in Houdini will work in Houdini Engine. I'm not sure will it always support viewport interactions, but the UI is always there, the same. Right now there are two plugins…
I lied. :) I got a question. For those of you who seen/used Houdini at their jobs. - To solving what type of tasks/problems Houdini was used? Actually, second question is for you all that work in games. - What you would like to see made in Houdini to aid you in making games? Tools? Tutorials? Anything else? Can you give…
99$ for indie guys. For freelancers it's a really good value. And if you say it's expensive, so I suppose Maya is cheap compared to it? You only need one Houdini FX license in a studio, and the rest can use Houdini Engine. I think that buying plugins for each Maya you have in a studio will be more costly, to provide the…
The whole teams makes games. Especially as big as No Mans Sky. Epic is a game studio, so it's not a problem for them to make game. I haven't seen Autodesk making any game to prove that Maya is so good at game making. Beside this, you are not making game in Maya, you use Maya to help make game. And Houdini gives you all of…
we did a custom fence tool with Houdini and Houdini engine to evaluate it, even linked it with a substance. Quite nice. Would have been an awesome if Houdini engine itself were free, or cheaper. But just for a few tools that aren't always used it seems a lot of money. Unless you pull of some sort of game changing tool for…
First wrong assumption that you are making is that it need to compete with Max/Maya/Modo/Whatever. It doesn't have to. It may complement each of those applications. There is a Houdini, and there is a Houdini Engine. Most of you would need only Houdini Engine. You are not the type of guys who build tools, so what you would…